
The game is the work of Baldur’s Gate: Dark Alliance’s Snowblind Studios, which sounds promising until you realise they’ve been getting slowly worse with every new game.Although no longer sporting a top down view this works along similar principles to their other games, with a strong focus on co-operative play.

There’s even a boss battle with a giant spider and a lot of cave trolls who seem to be part of some Fellowship of the Ring recreation society.Nothing about the game’s set-up makes any real sense, but trying to puzzle out its logic is often more interesting than the hollow, repetitive action. a human, an elf, and a dwarf) but the main bad guy is just Sauron with a slightly different suit of armour on. The story is meant to occur at the same time as the actions of the books/movies, but it feels more like a parallel universe with the same basic characters – just colder and less interesting.Not only are your trio of main characters obvious analogues for Aragorn, Legolas, and Gimli (i.e. Of course by characters we mean empty ciphers for your own customisation, which isn’t the soundest of foundations on which to build a compelling narrative.

You don’t play Aragorn or Legolas or even Frodo here, but one of three all-new characters created just for the game. That’s fair enough we guess, but this is another of those games that thinks the best way to adapt a popular franchise is to not let you play as its most famous characters, but just meet them in passing.The last game that tried the same trick was the dreadful X-Men: Destiny, and sadly these two games have quite a lot in common. Especially given how ineptly this game leverages its literary and cinematic roots.If you’re struggling to recall any kind of ‘north’ in the movies this is set largely in those areas of Tolkien’s fantasy world that didn’t make the final cut of the films. In truth there’s almost no similarity between the two games except the setting, but for most people that’s going to be enough. got hold of the licence and their first game was⦠the family-friendly Aragorn’s Quest for the Wii.We’re still trying to work out the logic behind that one, as well as why anyone this year would release a fantasy role-player set in the snowy north that wasn’t called Skryim.The simple answer to that one is presumably that Warner didn’t know about Skyrim when they first green-light this game.
THE LORD OF THE RINGS WAR IN THE NORTH 360 MOVIE
EA had it for years and after a promising start with the movie tie-ins quickly fell into a predicable stream of low quality cash grabs, that had little to do with either the source material or its manifest influence on gaming. We’re beginning to think The Lord Of The Rings licence might be cursed. The Lord Of The Rings: War In The North (360) – it’s grim up north
