


All of this, may I remind you, in a standard for encoding text, even though emoji do not qualify as any sort of language or script. Won't be long before corporate logos and products start being included in the set. Which images we get to post is decided by one committee, already under heavy commercial and political pressure to add or remove individual images. Now we have an international standard for posting a curated set of images inline alongside text. Still, nobody took this seriously at all for a good few years, but alas, desktop OS and browser vendors finally caved in, and the internet started being flooded with this cancer ca. They were a private, proprietary thing made by some Japanese mobile phone company, then adopted by Apple, Google, et al on their own phones, and then finally hamfisted into Unicode. I wonder where I can get started? I could start out by making my own Minetest fork, seeing if it builds with Antarctica, and then fixing the necessary code, but I don't want to overwhelm myself with so much at once! Rewriting large chunks of Minetest to better take advantage of Irrlicht/Antarctica is likely to be too much work for myself.Ĭolored smileys have no place in an international text encoding standard. Many problems we have aren't Irrlicht's fault but our own, and to fix them, we'd need to rewrite a lot.Īww! I didn't realize something like that would happen! Since I have a descent amount of coding experience, this looks like something that I could help out with (although it's hard for me to do a rewrite like that all by myself, unless other people help me). Minetest, on the other hand, doesn't even touch Irrlicht's lighting system but uses its own. To give an example: Irrlicht and Antarctica have some complex lighting systems that can look really awesome. Minetest fights Irrlicht more than working with it. Currently, we aren't really heading in either direction, and I think that's kind of a problem.
#Supertuxkart modding full
So really, I think we have two good options: either embrace Irrlicht wholeheartedly and use it to its full potential (in which case Antarctica would be much to our advantage), or curb back our use on it and use the bare essentials (in which case neither Irrlicht nor Antarctica is useful). Many problems we have aren't Irrlicht's fault but our own, and to fix them, we'd need to rewrite a lot.

The problem is that Minetest can't take advantage of them at all. Some of these things look pretty amazing, I'll be honest. I might be able to spend some time working on this by myself, but it's better if I can get some occasional help along the way. I'd like to see what other people think of this first. Shared tooling system in Blender (2.80 and later contributed by me at ).The material system for configuring textures, which can potentially make the overall appearance better.The GUI system that can be themed and likely has more options than the built-in Irrlicht GUI system.Space-Partitioned Mesh (SPM) format adds another option for loading 3D models into Minetest.Alchemy Engine's Ambient Obscurance algorithm for better shadowsĪdditionally, work that can be shared upstream with STK includes, but is not limited to:.Instancing of multiple copies of an object.If Minetest can successfully be compiled and run with this Irrlicht fork, these are just some of the things possible using it, some found from : a workaround for every other RTTs flipping partial backport to expose setCurrentRendertime in the scene mgr (upstream) Code: Select all The following changes have been made:
